How a move works in the AKI wrestling games
How the six AKI N64 wrestling games store, play back and score a move, and what carried over when I gave Billy Kidman's Shooting Star Press to Andre the Giant.
Each post here began as a problem I could not put down: a deadlock, an undocumented file format, a system that misbehaved in a way nobody had written up. These are the notes from the other side.
Open any of the six AKI wrestling games and change what is inside: names, size and attributes, move damage, textures. Every edit stays within what the engine can store. Export a ROM that boots, or share your mod as a small patch.
How the six AKI N64 wrestling games store, play back and score a move, and what carried over when I gave Billy Kidman's Shooting Star Press to Andre the Giant.
How the six AKI wrestling games on the N64 store music as sequences and VADPCM samples, how the output rate was found, and whether a theme can be replaced with your own audio.
WCW/nWo Revenge counts your opponent's kick-outs and cuts winning pins short until there have been two. The code, the numbers and the one way around it.
All 62 fighters in WCW/nWo Revenge, ranked by running each real move table through the game's damage formula. Scott Norton comes first, and the field is flatter than expected.
I decompiled my carrier's app to see how it activates an eSIM. It only hands over a standard activation code, and the phone installs the profile itself.
Windows Search went blank for 30 seconds after every reboot on four PCs. The cause was a deadlock between the search indexer and Dropbox, and one NTFS attribute fixes it.
I traced a paid HD+ channel on a Samsung TV from the dish to the screen. A five-day license and a retry window of a few minutes explain why the channels keep disappearing.
In 1999 my Zelda cartridge ran on a friend's PC. In 2025 a model wrote a thousand lines of Terraform while I watched. This is how the two moments meet in a browser tab.